eventAugust 1, 2019 By admin public bool PlaceGameObjectsOnMap(GameObject selectedGO){ var colliders = new List (); foreach (var objects in snags) { if (objects.gameObject != selectedGO) { cols.Add (o.gameObject.GetComponent ()); } } foreach (var v in verts) { UnityEngine.AI.NavMeshHit hit; foreach (var player in RtsGame Manager) { } } target = null; var vReal = selectedGO.transform.TransformPoint (v); if (!onXAxis || !onZAxis || hitCollider) { return false; } } return true; No related posts.