Digital media Project
For my digital media
project assignment, I am to create a piece of work that I put into a
professional portfolio, for later years when attempting to find work in the
chosen industry path I choose to go into. I have to identify the best solutions
and figure problem I will face in the process of making my project – this
includes software, resources, references.
I am creating a Graphic Novel containing at least 30 pages, with unique
characters and a gripping story narrative with plot twist and etc. It important
is for me to build up the fundamentals from the ground up and make sure my
research is thorough and also being able to back up what I’m talking about in
my own words. I will need to learn everything that is important to creating
successful comic/ graphic novel whatever the genre is. Aspiring comic book
illustrators/ writers like myself will need to learn everything from character
development, storytelling, script writing, concept creation and etc. I am
excited to create my project as its step in the right direction I can see my
career going. When it comes to the software of choice I will need to know what I’m
using from the start so finding a comparing the best one that can produce the
best overall presentation for my project will be vital and also knowing the
best type of U.I will benefit the viewer aspect of this project because it be
seen only digitally.
How To create a great
narrative in comic/manga?
question of how to create a great narrative will always appears in the mind of
the writer, when they want to begin a piece of writing. It something that
plagues even the best, but this setback will only drive the writer to push
their limits and think outside the box, this will force them to pluck even the
weirdest idea and turn into something outstanding.
Sim, an author wrote a book that could help with the issue that plagues many writers
including myself. You’ve Got a Book in You
(2013), details how you can go about starting your stories and how you can
build on the narrative and give it something extra. These steps which there are four of them, she
still stands by today and it defiantly has helped her succeed.
could be considered vital so explaining them in brief detail will be hard but
once you get a full grasp of the concepts everything after that will come
creator of the Fight Club Novels said he drew a lot of influence from the Great
Gatsby to outline the underlining fundamentals that crazy story goes through
with the characters while they develop throughout the novels.
“Really, what I was
writing was just The Great Gatsby updated a little. It was ‘apostolic’
fiction—where a surviving apostle tells the story of his hero. There are two
men and a woman. And one man, the hero, is shot to death”-
Chuck took the
traditional love story formula and raised the stakes by ten and set the story
in the high society of 1920s America, distorting it into a vicious and gory
story filled with sexual obsession, cultism and social disruption. He bent it
the ideas and made them his own.
Plot twists is never a
bad thing, it makes things fascinating for the reader. Playing with the
emotional state of your character is a very clever way to enhance your
characters persona. Instantly cause emotionally attachment to main protagonist
and utilising the supporting characters an also build an interesting dynamic.
Unexpectedly secondary characters carry a lot of the story. Only if it is
done appropriately, they can dictate the sway of the narrative somewhat and can
obstruct or cause snags for the main character. Visualising a story without
them, unless you are actually writing a story with a singular character, the
world your character inhabit will be a dead one. They form a great dynamic whilst
giving a secondary interpretation of the situation at hand
Affiliation usually results in
story gold and it something that is vital and could be the driving force of
your story. It something I have definitely considered including in my story.
Taking your time with choices you are willing to make when writing the final
draft of the plot will help a lot depending on the theme and genre you decided
to go with. Adding Darker aspects can
help the story not become stale and sometime having antagonist, scapegoat, or
villain who deals with jealousy or favourite can add an interesting dynamic.
Blood links instantly heighten conflict and way of thinking, it considered the
one thing you cannot change or simply walk away from, it will force your
characters to learn the hard way.
The core of
the premise-You should never waste pages or time building the premise in the
when building the setting and outline of story in the very beginning, start
somewhere in the middle where the story starts to develop more and usually has
the meatiest chuck of story twist for you build upon. Then drive the point of
the premise forward.
Expanding Literacies through Graphic Novels by Gretchen
section of the journal Gretchen Schwarz talks about saying it’s key to read and interpret graphic novels
in many different ways, she gave some students a graphic novel called The
Hurdles and made them observe things they wouldn’t usually pay attention to. She
made sure they careful looked at the visual aspects of the scene, and see how
it affect the way you piece together narrative such as colour, shading, panel
layout, perspective, and even the lettering style.
“The coach himself is just a pair of sunglasses on a nose, holding
still, closed off. He is not portrayed as a fully human figure, and his
ignorant racism is reflected in his stance.”- (Schwarz, 2006)
Hurdles are the physical barrier
which is used in a symbolic way to highlight the problems the character has to
face in his personal life and as athlete but it’s much more than that. it
discovered and discussed in this comic, that is effect is intuitive, through
the combination of words and pictures which tell a bigger story if you look closely.
The Novel Observes of the medium
by Will Eisner, he says, “in every sense of reading, some graphic novels, and most
genres, are designed to inform and persuade. New media call for a “new rhetoric,” one that
includes visual as well as verbal understanding and ability”
Understanding Comics: The Invisible Art
Scott McCloud is a cartoonist who explore the medium of
comic theories and how the historical development has changed throughout the
years and how fundament vocabulary, and various element have been used to
artist and writers advantage to create compelling stories and characters and medium
of communication. He also details his understanding of the medium and how
people have the perception of comic books all wrong in the very start.
One key component that he talks in the beginning of the book
is the visual style and content. He explains how it transcend the way of
thinking through certain art style and how we perceive images on the look and
feel will also processing the panel as animation.
“Notice that this definition is strictly neutral on matter
of style, Quality or subject matter” – (McCloud, Setting the record
Straight , 1993)
The understanding of comics is that the artist artwork can
dictate the meaning the way the story can be told, in terms of tone, quality
and even subject matter. It all boils down to the way the artist feels his/her
work will be perceived by the public eye, creating a reaction hat will be the
sole purpose of the way the illustration was drawn. it can also be said that
the old phrase a picture can tell a 1000 words will come into play, and how
Scott McCloud explains it is through a theory of sequential visual art.
“Each successive frame by frame of a movie is projected on
exactly the same space (the screen) while each frame of comic must occupy a
different space”- (McCloud, Setting the record straight , 1993)
Stan lee – How write
to a comic book
Stan lee describes character designing in a simple way of thinking,
you should think a character, that you have done with before. Adapting them to their
environment is very good way of developing the base concept for their persona. The
creation of Captain America was a reflection of the unsettled times on 1970s
and honing into that was important for the characters personality. One vital
thing to always remember whenever designing a character is having the abilities
to convince the reader they are looking through the characters eyes. Getting their
perspective on the way they view the word have been put in. how they alter the
way they see good and bad and why.
When I comes to creating
the illustrations and editing them digitally I know that to be able to produce
the best type of work, I have use the best suited software fit the job. While there
is many similar photo manipulating software out there I have narrowed my
options down to two. They are considered the best by regular users and content creators;
Manga studio and Photoshop are the software I’ve chosen to use.
Manga studio, considered
one the best software to start out with for beginner comic illustrators, it has
quickly rising to fame and become a household name amongst digital artist. It has
a huge array of feature which are easy to use and is cost effective in the long
run, that being a one-time purchase for the software costing around £85. Having easier tools to learn because when you
are starting out in the design world you something can easily learn and not barrage
you with complicated features you may never use.
Top review.com rated it a
90/100- (Top Review, n.d.)
“Manga Studio (Clip Studio Paint) is actually
pretty good for the price. It is aimed at comic creators specifically. One of
the best features is the 3D Drawing dolls. You can place the doll on the page
and position them in a pose you find difficult to draw, to use as a reference” (Seaman, 2017)
It comparable to Photoshop in tools I department,
they are easy to learn and will benefit
your page to the finest detail as you can work on the layers individually to
It comes with special effect and templates
ranging differs for some versions having a starting price of £80 to £100
The fact you are unable to import and edit text
There is no spell check so correcting words
Recognised as a giant in
the editing field, Adobe Photoshop features are defiantly a cut above the rest.
The workflow was an often complaint from average consumer because it was the
most overlooked feature but amongst people in the design industry it was a huge
selling point. Quickly becoming popular for designers and artists aspiring.
Adaptability is it
biggest feature and t offers the user with a huge expansion feature allowing
the user to add 3rd party tools and brushes to aid them and improve
their experience. These are called “Plug-ins”.
“Adobe Photoshop has the
most tools to manipulate photographs and make them the highest quality. You
will have to have a tutorial on Adobe Photoshop computer system software to
learn everything about editing”- (Christophe, 2016)
Well-designed interface and its endless capabilities
Many online line tutorial you can find on YouTube
to help with whatever issue you have
More capable of producing looking professional artwork,
utilising its many features
Pricing and Discounts
While its consider the best for its versatility
it’s not a simple software to understand and use straight out the box
Difficult for first time users
Buying the programme as a stand-alone is impossible
Viewing and presentation
In terms of
viewing my comic book I am considering using either InDesign or flicker book, both
software help with overall presentation of interactive text. I want to add
scrolling animation to my comic, and while I was doing some research flick book
technology is defiantly something I should look into using. It the common base of
what all interactive books use to animate their pages. It is specifically used
for kindles and tablets and website that enable you turn pages.
Thought the research I’ve
noticed that there are a lot of element that go into creating a strong narrative
with a comic book and very interesting, what I have discovered will definitely
help me in the long run. Elizabeth Sim way of writing is put into a very simple
way that beginners can benefit a lot from it. When it comes to character
development image contribution, Stan Lee and Scott McCloud play a vital part of
my understanding of building multilayer character. Stan lee describes character
designing very modestly doing thing like adapting them to their environment is very
good way of developing the base concept for their persona. The overall understanding
of comics and artwork shown will dictate the meaning the way the story can be
told, in terms of tone, quality and even subject matter. It all boils down to
the way the artist feels his/her work will be perceived by the public eye,
creating a reaction. I have learnt a lot of during my in-depth research and I hope
can take it into my final year project.