Kendra FisherDescribe the technology or technological phenomenon. (1 point)Give a brief history of or context for the technology or technological phenomenon. (1 point)Describe the controversy around this technology or technological phenomenon. (2 points)What are the pros and cons of this technology or technological phenomenon? (2 point)What do you think would be the future of this technology or technological phenomenon? (1 point)Electronic Pets Electronic pets are used to feel companionship or just for simple enjoyment. Rather than maintaining a living animal, why not maintain a non-eating, no-mess, not costly pet? They come in all forms, on or off a screen, some handheld, some not.

Two popular types of electronic pets are “CHiP” and the Tamagotchi. Both are digital pets that offer a sense of responsibility and accompaniment. CHiP stands for Canine Home Intelligent Pet and is designed to interact with its owner the same as a family pet.

Through advanced artificial intelligence and a physical robotic body, it’s able to show affection and learn obedience. Tamagotchi is Japanese for Egg Friend because it is a handheld virtual simulation pet that goes through several stages of growth, starting as an egg. It leaves users feeling accountable for raising their egg correctly in order for it to grow into a small alien species. In 1995, a video game developer, PF Magic, released the first virtual pet called Dogz and then again with a second release called Catz. The products later become the franchise, Petz. This concept was popularized a few years later as soon as the Tamagotchi and Digimon were released. Once these pets were promoted in the United States, children were obsessed and loved the idea of having a pet that wasn’t needing of the living pet fundamentals. Kids were so consumed with the product that they were banned in many elementary schools across the country, weakening their popularity.

Some say they prefer electronic pets over real ones as they don’t have to live through seeing pain of their real pets. Arguments that they provide children with the satisfaction of caring for a pet without expenses and that they can act as training before a real pet persuade many users into buying one. They are also made for people who can’t handle a real pet due to allergies and for people who don’t want to commit to the responsibilities of having an actual pet. There are so many benefits to owning an electronic pet yet concerning research shows that, in some cases, the relationship between virtual pets and their owner can trigger human emotions. Specifically, users claim that Furbys, electronic robotic toys, have had an impact on the way they view their identity. In the future, I believe these creatures’ social intelligence will increase and will be able to talk back to you, or at least react correctly to commands that you teach.

They may be more commonly seen in households, and as technology continues to advance, they quite possibly may replace most living pets all together in many years to come.


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